As I did my review quite some time ago now (check me out, getting reviews out on time and everything), I thought it would be cool if I re-evaluated the legends that I already reviewed this set, to see if anything changed.
Ace – 9-003L
Now, I’ve not seen a massive amount of Aces since this card has come out, but his first effect often feels like it may not be on the card at all. In the games I HAVE seen this guy do something, it’s usually combo’d after you’ve been stupid enough to block a Rem, or you end up taking a Diablos/Diabolos to the face immediately before/after the attack.
His second effect treats him as an on-theme Nael that you effectively always get value off, and all you have to do is make sure you have a metric tonne of Class Zero Cadets in your deck as opposed to going really forward-heavy. I still like this card, I wish I was actually motivated enough to sit down and build cadets. (I even have the build I just haven’t been motivated enough to sit down and make it),
Good card, fun legend.
Nael – 9-014L
Nael’s been totally sweet in Mono Fire. She plays a lot better than she reads, especially if you’ve been card counting/have a rough idea of what’s left in your deck and where you put things with Marche to make sure you get that max value hit on her. Her second and third effects don’t really need to be used until the final turn of the game, but they can be great for clearing out dead Vivis, Irvines and Black Waltzes. I enthusiastically shat on this card when first revealed, and since playing with it I’m happy to say I was wrong, and it’s a solid 2-of in my Fire deck. I still think it’s a weird choice if you play under 27 forwards though, and I don’t think I’d be going all in on the ‘Garlean’ engine when running this.
My opinion of Nael echoes my one from the set review, but I’m much more sold on it now.
Vayne – 9-022L
My opinion on this one still hasn’t changed, I think it’s bad.
Azure Dragon l’Cie Soryu – 9-028L
If you can get this guy to survive, he’s amazing. But don’t fall under it’s spell and start going ham with the breaks unless you know you are really far ahead. Drawing an extra card a turn in Ice is pretty dang good, and Soryu lets you do that. Still pretty keen on this one, currently sat on a 3-of in my Mono Ice build. Ideally you want to not be using the break effect unless you are bleeding literally dead cards from your hand, and you want to put Soryu down with a Celes or Edward to cover it.
Yiazmat – 9-057L
I was so hype for this card before the set launched, but I find it much harder to build around than expected, especially with the Opus IX meta shift we have had (where in the best decks, all the 5+ cost forwards are effectively free or end the game on the spot). As such I haven’t played with Yiazmat much, but I’ve played against it a fair bit. Having no built in protection it’s a reasonably easy pop as a priority target, but paired with Rikku (who will soon be banned) and Yuri, it’s got some potential. As an EX burst it’s really good though, and if you have the room is probably worth running just for the Bartz/kill a dude/break a Deathgaze effects it has. Is it worth a legend slot? Honestly, not sure, but it’s big, stronk, and has unique effects so it gets a thumbs up from me. Nidhogg is still my 9 cost of choice!
Luso – 9-058L
Say it with me: Luso is the best non-Golbez card in a Golbez deck! If your opponent gets an early break on their own Golbez, and then slams down another forward to get Luso fully online, the amount of pressure it can put on is insane. Not only do you have 5 forwards swinging at you, one of them is a 9k First Strike Brave that does an extra point of damage just by declaring an attack. MOM GET THE SHADOW LORDS.
If you’re running Golbez, you need to consider running this.
Gabranth – 9-036L
Probably my favourite legend in the set, he can let you toolbox a lot of stuff, especially in top-end heavy decks. Currently running him as a 2 of in an FFVII Fire/Earth deck, which allows me to go into Cecil, Cloud or Barret, with the latter two only costing 4 because of Jessie. Sick. I only have one in full art though, and am absolutely desperate for a second. Gotta live that max rarity life. Basically take my original review and crank it up to 11, I love this card.
Rydia – 9-077L
Rydia is a build-around. Like the next legend in this list, she values you jamming your deck full of massive summons you usually wouldn’t run (especially in Earth): That’s your Raidens, your Bahamuts (Opus 1), Zeromus the Condemner, Ark (maybe?). Rydia has a massive amount of potential, and has had some good showings in Japan. It takes a better deckbuilder than me to build around her, but this card is definitely worth having, especially if you want to run something a bit different. I don’t think we’ve seen the full potential of the card, but I think it won’t be long until someone breaks it.
Fusoya – 0-094L
My opinion of this one has basically remained entirely unchanged since the initial review, it’s very much a Rydia combo piece that allows you to capitalise off of the massive summons you’re likely running.
Meia – 9-095L
I… don’t know where Meia fits within the current game. I don’t think she’s good enough for a slot, especially as her effects outside of just dulling something are a bit average. Lightning is currently jam-packed with good stuff (especially that new Kain, hoo boy), and I don’t think it has the room for this card. Lightning/X also doesn’t seem to be too much of a thing either, at least not in situations that could employ Meia.
Ultros – 9-104L
Ultros is a major pain in the arse, combo it with basically any other card in Water and it’s killing something on attack. Nichol followed by an Ultros attack? 2 things dead. Ultros + Cuculainn? Something dies, draw a card. Fusoya > Cuculainn into an Ultros attack? Please deliver me from this evil. Cagnazzo into an Ultros attack? Lets not think about that. If you’re running a field wipe-y Mono Water deck, you’re probably on this guy. Main criticism of him is he’s either an absolute 0 or 3 of, running 1 or 2 benefits you literally nothing.
Rosa – 9-120L
Opinion on this one hasn’t really changed, outside of how much more resilient that -1k to your forwards makes your board. Stuff like Cagnazzo becomes unreasonably hard to kill. Don’t really want to spend all day reeling off things she’s relevant about as my sentiment is largely unchanged, but her damage replacement ability is far more relevant than I gave her credit for – Rosa’s good.
Wol & Chaos (MOBIUS) – 9-121L & 9-123L
Lumped these two in together as my opinion on them is literally unchanged and I have not seen them played competitively at all.
Just a quick one for today, hope you’re all enjoying your weekend. Make sure to follow midgar.blog on facebook, and also check out FFTCG Crystarium for more awesome articles.
Thanks for reading,