Cid Aulstyne: Oh my god why

Okay so first off let me preface this by saying this is in no way a whining post about Ice getting good cards – I’m happy to see elements get better as it stops the game from stagnating. Spoiler came from JFB over at his twitch channel YehoseraTheHat – please check him out if you want to see iterative changes on decks & plenty of testing with some good explained reasoning all in real time. Good channel.

But at the same time, why does this Cid Aulstyne cost less than the new Irvine???

Right, anyway, let’s have a look at this one.

Cid Aulstyne

So Ice has always been super-tight on good 3 costs, with the deck historically wanting to run Duke Larg, Mog (XIII-2), Edward, and Gestahlian Empire Cid (I did not spell this right first time) as well as probably stuff like Devout or Snow at 4 cost if you want to put a timer on the game or build towards a big-boy Nidhogg/Sephiroth+Rinoa play.

But I don’t see a deck you don’t run this in. Most decks are going to try and hold on to 2-3 cards in a normal gamestate, unless they’re massively advantage based like Mono Water currently is. It can Dull/Freeze or Kill off of EX, and is a much easier curve play to slam down compared to his 5-cost version. It is also less punishing if your opponent wants to turn around and draw in response to the effect, as you’ll still get the Dull/Freeze which might let you go for game.

The gross thing with this card though, is that because you’re obviously not running forward Cid Aulstyne with this card, you run Opus 6 Kuja in that slot instead, which allows you to free up the slot to play another one if these basically whenever you want to. Finding space in the backup line might be tough, but this card is too good not to run. I’m not saying I wish it was a red card, but I am heavily implying it. In Ice/Earth (an extremely popular deck right now), you can even combo this card with the new Vincent to clear the backup out and deal a hefty 8k to a dull forward? And let’s be real here, keeping something dull in Ice is not hard at all, so I wouldn’t be shocked to see this card quickly become a mainstay in Ice/Earth and Mono Ice decks for a few sets, at least.

Ice/Wind is also really looking like it could be a thing next set, and this deck plays into that perfectly also, being a prime Miounne target, and the extra card you draw will likely enable the instant replay of this card, leading to it being used for some really heavy swing turns, or at the least, a couple of Dull/Freezes.

Absolutely love this card, I’m pretty confident it’s among the best spoilers we’ve had for Opus IX so far.

What do you think? Are there any other bits that it combos with?

Esufer

One thought on “Cid Aulstyne: Oh my god why”

  1. Oh boy, Ice gets more good cards, as if it’s not already one of the best elements. I like the first part of this effect, the two cards rule, but I find it to be very odd that he can also do the original affect from the forward under the same conditions. I don’t know is that good design? It seems to me like you would want to have to make a choice, but with this card, it seems like you are getting the forward. As you said, other than slot clogging, I don’t see why you’d run the forward over this card.

    And yes, it’s insane how fire continues to get clearly weaker versions of similar cards. Blegh.

    Like

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