Organised Play Ticketing tool now live!

Two bits of news in one day? Square Enix are trying to keep me on my toes!

header

Update of the TO Software and introducing the FFTCG:OP Ticketing System

There has been a big update to our Tournament Software and therefor we would like to introduce the new FFTCG:OP Ticketing System. Every User will have to create a unique Ticket to participate in any FFTCG Tournament. So how does it work?

Ticketing Page: https://fftcgtickets.square-enix-games.com/

When you head over to the mobile-friendly ticketing page, you will discover the login-menu. To Login, you will need a Square Enix Members Account – if you don’t have it already, you can create it there,

tool1

After logging in, there is only one thing to do. “Create a new Ticket”. You can have up to 5 active Tickets and every Ticket can be used for 1 Tournament only. After the Tournament is finished, the Ticket will disappear.

Technically you only need 1 Ticket everytime and it will disappear after you used it. We only created the multiple options to register for Side Events or more events in advance.

tool4

To sign up for a Tournament, you have to provide both (your Username and your Ticket number) to the Tournament-Organiser to validate your-Account. You cannot use a Ticket twice. By clicking a Ticket in your list, you can enlarge it (to display this on the Mobile Screen for example).

tool3

So the best thing you can do now, is to head over to https://fftcgtickets.square-enix-games.com/ and create your Square Enix Members Account 🙂

For Tournament-Organisers, this means, instead of 1 Textbox, you will now have 2 Boxes. One for the Username and 1 for the Ticket-Validation. You can only start the Tournament if every Name and Ticket is correct, but the system will indicate which ones are correct and which ones are not.

The Ticketing Page is live already and the OP Tool will be updated today!

Everything else will work exactly the same as before. We hope you enjoy this change and help us to spread the word!

Source: https://fftcg.square-enix-games.com/en/news/important-op-tool-update

News: Opus XI Announced!

So this popped up unexpectedly today!

There isn’t a single doubt that 2020 will be the year of FINAL FANTASY VII, dare we say, FINAL FANTASY.

We have been eagerly waiting for this moment and are excited to share with you the first details of our 11th expansion – SOLDIER’S RETURN which will strongly focus on the beloved RPG.

opus-xi-banner-desktop

A brand new mechanic with a twist!

OPUS XI sets out to be a game changer and brings an exciting addition in the form of specific “counters” that can be placed over certain Characters to trigger varied effects. This will expand your horizons through never-before seen tactical possibilities, with Characters able to gain and use new abilities on the fly or change their status depending on the number of counters placed on them.

New titles featured

No less than 20 titles from the series will feature in this new expansion with new additions like FINAL FANTASY LEGENDS II & KINGSGLAIVE: FINAL FANTASY XV.

More full arts

This new 130-standard/160-premium card set will feature a whopping 20 full art cards for the collectors such as 11-127L Cloud and 11-130L Sephiroth.

A plethora of illustrations by incredible artists

  • Ryoma (Ito FINAL FANTASY TACTICS ADVANCE)
  • Yasuhisa Izumisawa (FINAL FANTASY CRYSTAL CHRONICLES MY LIFE AS A DARKLORD)
  • Akira Oguro (FINAL FANTASY IV COMPLETE COLLECTION)
  • Kumiko Koike (Original art)
  • Toshitaka Matsuda (FINAL FANTASY I / FINAL FANTASY VI)

The road to FFVII Remake is near and FFTCG becomes fully part of the experience!

Relive the most memorable battle from 28.02.20 with our new 2-Player Starter Set Cloud VS Sephiroth, and expand your deck from 27.03.20 with OPUS XI: Soldier’s Return to challenge friends and foes all over the world!

Source: https://fftcg.square-enix-games.com/en/news/opus-xi-reveal

Opus X Spoiler Compendium

It’s that time of year again guys!

I’ll be posting new Spoilers as and when they become available. Contents of the FFVII Cloud vs Sephiroth Starter deck will not be included as I assume they will be coming under the Opus XI serial numbers.

Opus X – Ancient Champions releases on November 8th 2019

Continue reading “Opus X Spoiler Compendium”

New Starter Deck confirmed? Cloud vs Sephiroth!

69907989_1178218742364842_7191808113064804352_n.jpg

This just appeared on European distributor Blackfire.eu’s website: https://www.blackfire.eu/product.php?id=34888

Looks like we have an FFVII 2 player starter deck releasing on 28/2/2020 to tie-in to the FF7 remake release, with a new Lightning Sephiroth and a new Earth Cloud!

I assume we will see more details about this soon!

Update:

Official announcement is here: FFTCG Australia Official Announcement

Relive one of the most memorable Final Fantasy battles to date. Cloud vs Sephiroth.

March 2020 will mark the long-awaited return of FINAL FANTASY VII, a game that brought Japanese Role Playing Games to the modern era with some of the most emblematic characters ever created.

Launching alongside Final Fantasy VII Remake is this 2-Player Starter Set, available February 28th, 4 days before the release of Final Fantasy VII Remake!

Contents:
– Prebuilt Deck (Cloud): 50 cards
– Prebuilt Deck (Sephiroth): 50 cards
– Quick Starter Guide: 2

Features:
– 10 BRAND NEW cards making their first appearance in the 2-Player Starter! And there’s 3 of each card (30 cards total)
– Exclusive Alternate Artwork for Cloud and Sephiroth
– Final Fantasy VII Remake Assets

Available to Pre-Order Now at your local Organised Play store!
* Final Design Subject to Change

Art spoilers for some more cards below taken from the FFTCG Fanfest (thanks to Mogpod Gaming on Facebook for this one):

70843404_2468486176730131_2657421103554625536_n

Opus IX Legend Re-tread

Hey guys,

As I did my review quite some time ago now (check me out, getting reviews out on time and everything), I thought it would be cool if I re-evaluated the legends that I already reviewed this set, to see if anything changed.

9-003L Ace

Ace – 9-003L

Now, I’ve not seen a massive amount of Aces since this card has come out, but his first effect often feels like it may not be on the card at all. In the games I HAVE seen this guy do something, it’s usually combo’d after you’ve been stupid enough to block a Rem, or you end up taking a Diablos/Diabolos to the face immediately before/after the attack.

His second effect treats him as an on-theme Nael that you effectively always get value off, and all you have to do is make sure you have a metric tonne of Class Zero Cadets in your deck as opposed to going really forward-heavy. I still like this card, I wish I was actually motivated enough to sit down and build cadets. (I even have the build I just haven’t been motivated enough to sit down and make it),

Good card, fun legend.

9-014L Nael

Nael – 9-014L

Nael’s been totally sweet in Mono Fire. She plays a lot better than she reads, especially if you’ve been card counting/have a rough idea of what’s left in your deck and where you put things with Marche to make sure you get that max value hit on her. Her second and third effects don’t really need to be used until the final turn of the game, but they can be great for clearing out dead Vivis, Irvines and Black Waltzes. I enthusiastically shat on this card when first revealed, and since playing with it I’m happy to say I was wrong, and it’s a solid 2-of in my Fire deck. I still think it’s a weird choice if you play under 27 forwards though, and I don’t think I’d be going all in on the ‘Garlean’ engine when running this.

My opinion of Nael echoes my one from the set review, but I’m much more sold on it now.

9-022L Vayne

Vayne – 9-022L

My opinion on this one still hasn’t changed, I think it’s bad.

9-028L Azure Dragon l'Cie Soryu

Azure Dragon l’Cie Soryu – 9-028L

If you can get this guy to survive, he’s amazing. But don’t fall under it’s spell and start going ham with the breaks unless you know you are really far ahead. Drawing an extra card a turn in Ice is pretty dang good, and Soryu lets you do that. Still pretty keen on this one, currently sat on a 3-of in my Mono Ice build. Ideally you want to not be using the break effect unless you are bleeding literally dead cards from your hand, and you want to put Soryu down with a Celes or Edward to cover it.

9-057L Yiazmat

Yiazmat – 9-057L

I was so hype for this card before the set launched, but I find it much harder to build around than expected, especially with the Opus IX meta shift we have had (where in the best decks, all the 5+ cost forwards are effectively free or end the game on the spot). As such I haven’t played with Yiazmat much, but I’ve played against it a fair bit. Having no built in protection it’s a reasonably easy pop as a priority target, but paired with Rikku (who will soon be banned) and Yuri, it’s got some potential. As an EX burst it’s really good though, and if you have the room is probably worth running just for the Bartz/kill a dude/break a Deathgaze effects it has. Is it worth a legend slot? Honestly, not sure, but it’s big, stronk, and has unique effects so it gets a thumbs up from me. Nidhogg is still my 9 cost of choice!

9-058L Luso

Luso – 9-058L

Say it with me: Luso is the best non-Golbez card in a Golbez deck! If your opponent gets an early break on their own Golbez, and then slams down another forward to get Luso fully online, the amount of pressure it can put on is insane. Not only do you have 5 forwards swinging at you, one of them is a 9k First Strike Brave that does an extra point of damage just by declaring an attack. MOM GET THE SHADOW LORDS.

If you’re running Golbez, you need to consider running this.

9-063L Gabranth

Gabranth – 9-036L

Probably my favourite legend in the set, he can let you toolbox a lot of stuff, especially in top-end heavy decks. Currently running him as a 2 of in an FFVII Fire/Earth deck, which allows me to go into Cecil, Cloud or Barret, with the latter two only costing 4 because of Jessie. Sick. I only have one in full art though, and am absolutely desperate for a second. Gotta live that max rarity life. Basically take my original review and crank it up to 11, I love this card.

9-077L Rydia

Rydia – 9-077L

Rydia is a build-around. Like the next legend in this list, she values you jamming your deck full of massive summons you usually wouldn’t run (especially in Earth): That’s your Raidens, your Bahamuts (Opus 1), Zeromus the Condemner, Ark (maybe?). Rydia has a massive amount of potential, and has had some good showings in Japan. It takes a better deckbuilder than me to build around her, but this card is definitely worth having, especially if you want to run something a bit different. I don’t think we’ve seen the full potential of the card, but I think it won’t be long until someone breaks it.

9-094L Fusoya

Fusoya – 0-094L

My opinion of this one has basically remained entirely unchanged since the initial review, it’s very much a Rydia combo piece that allows you to capitalise off of the massive summons you’re likely running.

9-095L Meia

Meia – 9-095L

I… don’t know where Meia fits within the current game. I don’t think she’s good enough for a slot, especially as her effects outside of just dulling something are a bit average. Lightning is currently jam-packed with good stuff (especially that new Kain, hoo boy), and I don’t think it has the room for this card. Lightning/X also doesn’t seem to be too much of a thing either, at least not in situations that could employ Meia.

9-104L Ultros

Ultros – 9-104L

Ultros is a major pain in the arse, combo it with basically any other card in Water and it’s killing something on attack. Nichol followed by an Ultros attack? 2 things dead. Ultros + Cuculainn? Something dies, draw a card. Fusoya > Cuculainn into an Ultros attack? Please deliver me from this evil. Cagnazzo into an Ultros attack? Lets not think about that. If you’re running a field wipe-y Mono Water deck, you’re probably on this guy. Main criticism of him is he’s either an absolute 0 or 3 of, running 1 or 2 benefits you literally nothing.

9-120L Rosa

Rosa – 9-120L

Opinion on this one hasn’t really changed, outside of how much more resilient that -1k to your forwards makes your board. Stuff like Cagnazzo becomes unreasonably hard to kill. Don’t really want to spend all day reeling off things she’s relevant about as my sentiment is largely unchanged, but her damage replacement ability is far more relevant than I gave her credit for – Rosa’s good.

Wol & Chaos (MOBIUS) – 9-121L & 9-123L

Lumped these two in together as my opinion on them is literally unchanged and I have not seen them played competitively at all.

Just a quick one for today, hope you’re all enjoying your weekend. Make sure to follow midgar.blog on facebook, and also check out FFTCG Crystarium for more awesome articles.

Thanks for reading,

Esufer