Opus IX Legend Re-tread

Hey guys,

As I did my review quite some time ago now (check me out, getting reviews out on time and everything), I thought it would be cool if I re-evaluated the legends that I already reviewed this set, to see if anything changed.

9-003L Ace

Ace – 9-003L

Now, I’ve not seen a massive amount of Aces since this card has come out, but his first effect often feels like it may not be on the card at all. In the games I HAVE seen this guy do something, it’s usually combo’d after you’ve been stupid enough to block a Rem, or you end up taking a Diablos/Diabolos to the face immediately before/after the attack.

His second effect treats him as an on-theme Nael that you effectively always get value off, and all you have to do is make sure you have a metric tonne of Class Zero Cadets in your deck as opposed to going really forward-heavy. I still like this card, I wish I was actually motivated enough to sit down and build cadets. (I even have the build I just haven’t been motivated enough to sit down and make it),

Good card, fun legend.

9-014L Nael

Nael – 9-014L

Nael’s been totally sweet in Mono Fire. She plays a lot better than she reads, especially if you’ve been card counting/have a rough idea of what’s left in your deck and where you put things with Marche to make sure you get that max value hit on her. Her second and third effects don’t really need to be used until the final turn of the game, but they can be great for clearing out dead Vivis, Irvines and Black Waltzes. I enthusiastically shat on this card when first revealed, and since playing with it I’m happy to say I was wrong, and it’s a solid 2-of in my Fire deck. I still think it’s a weird choice if you play under 27 forwards though, and I don’t think I’d be going all in on the ‘Garlean’ engine when running this.

My opinion of Nael echoes my one from the set review, but I’m much more sold on it now.

9-022L Vayne

Vayne – 9-022L

My opinion on this one still hasn’t changed, I think it’s bad.

9-028L Azure Dragon l'Cie Soryu

Azure Dragon l’Cie Soryu – 9-028L

If you can get this guy to survive, he’s amazing. But don’t fall under it’s spell and start going ham with the breaks unless you know you are really far ahead. Drawing an extra card a turn in Ice is pretty dang good, and Soryu lets you do that. Still pretty keen on this one, currently sat on a 3-of in my Mono Ice build. Ideally you want to not be using the break effect unless you are bleeding literally dead cards from your hand, and you want to put Soryu down with a Celes or Edward to cover it.

9-057L Yiazmat

Yiazmat – 9-057L

I was so hype for this card before the set launched, but I find it much harder to build around than expected, especially with the Opus IX meta shift we have had (where in the best decks, all the 5+ cost forwards are effectively free or end the game on the spot). As such I haven’t played with Yiazmat much, but I’ve played against it a fair bit. Having no built in protection it’s a reasonably easy pop as a priority target, but paired with Rikku (who will soon be banned) and Yuri, it’s got some potential. As an EX burst it’s really good though, and if you have the room is probably worth running just for the Bartz/kill a dude/break a Deathgaze effects it has. Is it worth a legend slot? Honestly, not sure, but it’s big, stronk, and has unique effects so it gets a thumbs up from me. Nidhogg is still my 9 cost of choice!

9-058L Luso

Luso – 9-058L

Say it with me: Luso is the best non-Golbez card in a Golbez deck! If your opponent gets an early break on their own Golbez, and then slams down another forward to get Luso fully online, the amount of pressure it can put on is insane. Not only do you have 5 forwards swinging at you, one of them is a 9k First Strike Brave that does an extra point of damage just by declaring an attack. MOM GET THE SHADOW LORDS.

If you’re running Golbez, you need to consider running this.

9-063L Gabranth

Gabranth – 9-036L

Probably my favourite legend in the set, he can let you toolbox a lot of stuff, especially in top-end heavy decks. Currently running him as a 2 of in an FFVII Fire/Earth deck, which allows me to go into Cecil, Cloud or Barret, with the latter two only costing 4 because of Jessie. Sick. I only have one in full art though, and am absolutely desperate for a second. Gotta live that max rarity life. Basically take my original review and crank it up to 11, I love this card.

9-077L Rydia

Rydia – 9-077L

Rydia is a build-around. Like the next legend in this list, she values you jamming your deck full of massive summons you usually wouldn’t run (especially in Earth): That’s your Raidens, your Bahamuts (Opus 1), Zeromus the Condemner, Ark (maybe?). Rydia has a massive amount of potential, and has had some good showings in Japan. It takes a better deckbuilder than me to build around her, but this card is definitely worth having, especially if you want to run something a bit different. I don’t think we’ve seen the full potential of the card, but I think it won’t be long until someone breaks it.

9-094L Fusoya

Fusoya – 0-094L

My opinion of this one has basically remained entirely unchanged since the initial review, it’s very much a Rydia combo piece that allows you to capitalise off of the massive summons you’re likely running.

9-095L Meia

Meia – 9-095L

I… don’t know where Meia fits within the current game. I don’t think she’s good enough for a slot, especially as her effects outside of just dulling something are a bit average. Lightning is currently jam-packed with good stuff (especially that new Kain, hoo boy), and I don’t think it has the room for this card. Lightning/X also doesn’t seem to be too much of a thing either, at least not in situations that could employ Meia.

9-104L Ultros

Ultros – 9-104L

Ultros is a major pain in the arse, combo it with basically any other card in Water and it’s killing something on attack. Nichol followed by an Ultros attack? 2 things dead. Ultros + Cuculainn? Something dies, draw a card. Fusoya > Cuculainn into an Ultros attack? Please deliver me from this evil. Cagnazzo into an Ultros attack? Lets not think about that. If you’re running a field wipe-y Mono Water deck, you’re probably on this guy. Main criticism of him is he’s either an absolute 0 or 3 of, running 1 or 2 benefits you literally nothing.

9-120L Rosa

Rosa – 9-120L

Opinion on this one hasn’t really changed, outside of how much more resilient that -1k to your forwards makes your board. Stuff like Cagnazzo becomes unreasonably hard to kill. Don’t really want to spend all day reeling off things she’s relevant about as my sentiment is largely unchanged, but her damage replacement ability is far more relevant than I gave her credit for – Rosa’s good.

Wol & Chaos (MOBIUS) – 9-121L & 9-123L

Lumped these two in together as my opinion on them is literally unchanged and I have not seen them played competitively at all.

Just a quick one for today, hope you’re all enjoying your weekend. Make sure to follow midgar.blog on facebook, and also check out FFTCG Crystarium for more awesome articles.

Thanks for reading,

Esufer

Combating burnout & surviving the off-season

Hey guys!

Nationals is done for me now, so I wanted to take a moment to talk to you guys about how I get through the event-light winter (non-tournament) season. After spending the last 7 months or so being competitively focused, trying to get the most out of every build, and spending as much time as possible tweaking, testing and try-harding, it can be really jarring to go back to playing more casually (or god forbid, for fun), so I’m gonna run through a few things that I & the people at my locals to do get through the quieter latter third of the year.

More after the jump.

Continue reading “Combating burnout & surviving the off-season”

News: Rikku 1-089H Banned

So Rikku got her ass banned.

Rikku [1-089H] will be established as a banned card in Standard Constructed Matches. You will be unable to include any copies of this card into your deck. For Limited and Title Formats, its usage will be allowed just as it has been in the past.

Timing of Enforcement

Friday, September 13th, 2019

This decision will be enforced at the same time the “TWO-PLAYER STARTER SET WRAITH VS KNIGHT” is released.

rikku

Reasons for the Ban

Due to changes in the game landscape, such as the increased number of cards that can activate characters, the relative strength of Rikku [1-089H] as a card has grown substantially compared to when it was originally released at the time of Opus I. Now, this card by itself allows a player to pare down their opponent’s deck, mitigating the need for multiple cards with effects that allow them to put cards from the deck onto the Break Zone. Consequently, players can readily fulfill a condition of victory that we believe should not be easy – that is, “your opponent becomes unable to draw a card.” Therefore, we have determined at this time that this card will be banned.

It has been only a short period of time since Dadaluma [4-085H] was banned last time, and we apologize for the inconvenience. However, given that the European Championship, North American Championship, and MASTERS FINAL are all coming up in October, we wanted to address the current situation as soon as possible, and decided to make the announcement in this manner.

Thank you in advance for your continued support.

Rikku was obviously a powerful card with a tonne of good synergies that enabled a pretty degenerate win condition, but imo alt win conditions are pretty fun in TCGs. I hope if they’re banning Rikku they decide to print some actual alternate win conditions for the game for people that like to play a bit off-beat.

Do you have particularly strong feelings about the ban? Was Rikku the problem? Or were you waiting for this day to come? Let me know in the comments or over on the  Facebook page.

Esufer

Article Source: https://fftcg.square-enix-games.com/en/news/ban-list-update-september-2019?fbclid=IwAR0Hm7aiVK0ZNeZTLAkNWOPkPyNXqz8U26vYsZ9lcnNmF7ZriR0cnW6gY1Y

 

Opus IX Set Review Pt. 7 – Light & Dark!

And now we enter the twilight portion of my set review, with a contrasted look at Light and Dark. Will it be these new cards time to shine? Or will the be overshadowed by many meta mainstays such as Yuri, Veritas, and Kam’lanaut?

As always, I’ll be looking at these for the constructed format only, and we’ll be doing both these elements in one go as it brings us to a staggering 4 (yes, FOUR) cards to look at in one go.

More after the jump!

Continue reading “Opus IX Set Review Pt. 7 – Light & Dark!”

Opus IX Set Review Pt. 6 – Water!

Hey guys, it’s time for the 6th part of my set review, this time we’ll be diving in and taking a look at Water! Are there some new strategies bubbling below the surface, or will Water instead prop itself up on Leila & Viking for another set? Will the new Porom make the waves everyone is expecting?

Sink your teeth in after the jump!

Continue reading “Opus IX Set Review Pt. 6 – Water!”

Opus IX Set Review Pt. 5 – Lightning!

Hey guys, it’s time for the fifth, and not-final part of my set review, this time I’m gonna be looking at Lightning. Has lightning finally managed to break free of it’s mono prison? Are we going to be shocked by lines of play that don’t involve just blowing up things that are active? Or are we going to be sorely disappointed by a set where lightning lacks the spark to get going? You know the drill by now, this will be a purely constructed look at the cards – that means no limited or sealed opinions here!

Press ‘continue reading’ to… continue reading.

Continue reading “Opus IX Set Review Pt. 5 – Lightning!”

Opus IX Set Review Pt. 4 – Earth!

Hey guys, it’s time for Part 4 of the set review! After Wind it’s time to bring it back down to Earth and look at one of the historically less exciting elements, and see if there’s been a fundamental change in the terrain for this element in Opus IX! As always, I will only be covering constructed play, if you want content for limited formats, these boys gotchu.

More after the read more bit. Which is below. Press it!

Continue reading “Opus IX Set Review Pt. 4 – Earth!”