Preparing for Events: How not to die

Ahoy there!

It’s been a while. I’d been planning to get this article at least started before I went on holiday to Japan (I competed in the Lightning Crystal Cup and did absolutely terrible due to lack of practice and sleep AMA), but that didn’t happen due to that pesky blight that we all refer to as ‘real life.’ However, I’m back now, and thanks to the input of the good dudes over at FFTCG Crystarium (I’ll plug those dudes until I die, Team Flat Earth represent), I’m ready to present this article that will hopefully help you prepare for tournaments (and these are some of the tournament prep guidelines that I perhaps need to follow more stringently myself.)

Usually I’d put something like “more after the jump” here, but annoyingly that bit sticks around even if you press the ‘read more’ bit? It’s kind of awkward when you see it in an actual article as you’re like “Hey Esufer, what jump? I got directly linked to this. There’s no jump. You said there would be a jump.”

So if you see a ‘read more’ bit, press it. If you don’t, continue reading. Or don’t, all good.

Continue reading “Preparing for Events: How not to die”

Combating burnout & surviving the off-season

Hey guys!

Nationals is done for me now, so I wanted to take a moment to talk to you guys about how I get through the event-light winter (non-tournament) season. After spending the last 7 months or so being competitively focused, trying to get the most out of every build, and spending as much time as possible tweaking, testing and try-harding, it can be really jarring to go back to playing more casually (or god forbid, for fun), so I’m gonna run through a few things that I & the people at my locals to do get through the quieter latter third of the year.

More after the jump.

Continue reading “Combating burnout & surviving the off-season”

Death Machine mistranslation!

Hi all,

Less of an article today and more of a quick post incase anyone needs to refer to how Death Machine actually works (with sources) incase it actually comes up in a tournament.

The current printed text we have for Death Machine in English is:

Each turn, at the beginning of Main Phase 1, if neither player controls Forwards, put Death Machine into the Break Zone.
At the end of your turn, choose 1 Forward opponent controls. Break it.
At the end of your opponent’s turn, select 1 Forward you control. Put it into the Break Zone.

Unfortunately, this isn’t right. According to the text on the Japanese version of Death Machine, the text should be:

Each turn, at the beginning of Main Phase 1, if either player controls no Forwards, put Death Machine into the Break Zone.
At the end of your turn, choose 1 Forward opponent controls. Break it.
At the end of your opponent’s turn, select 1 Forward you control. Put it into the Break Zone.

This means you can now play around the rather oppressive Death Machine by simply playing no forwards and waiting for it to die!

Source is here: https://twitter.com/HJ_Dev/status/1118801126717972480

Announcement from Square Enix: https://fftcg.square-enix-games.com/en/news/errata-for-death-machine

And here’s a translation of the Hobby Japan reply:

Deathmachine

Thanks to Eureka, Lossley, Ban, Crossmasher & of course Hobby Japan for providing clarity on this!

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Deck: Scions with a side of Nachos

Just a quick post to share an early build I’m enjoying from Opus 8 so far!

I was testing this list out last night, Feels really good: https://ffdecks.com/deck/5678874004291584

Having a full lineup of scion backups makes Y’shtola and Yda a lot more reliable, and the Warriors of Darkness play really well with them too, if you resolve Alba with your hasty scions on the field it’s game over!

Fordola’s also really good for dispatching Louisoix to free up that slot for your final scion backup.

If you’re thinking of playing scions this set, I definitely reccomend giving this build a look!

What have you guys built so far?