Opus IX Set Review Pt. 2 – Ice!

It’s time for the second part of the set review, this time we’re gonna be looking at the cool new Ice cards in Opus IX! As always, I won’t be providing ratings for them, and I won’t be looking at the cards from a sealed or limited viewpoint – that content is better handled and explained elsewhere!

Let’s go!

Continue reading “Opus IX Set Review Pt. 2 – Ice!”

Opus IX Set Review Pt. 1 – Fire!

Hey guys,

I’m looking at getting these churned out a bit quicker this time, but after the results of the poll (thanks to all that voted) it looks like you guys want multiple reviews rather than one big article, so let’s get the ball rolling with Fire. As always, not going to bother with ratings and I won’t be talking about draft, title or sealed (you got Jeff’s articles over at the FFTCG Crystarium for that) so let’s get on with it.

Continue reading “Opus IX Set Review Pt. 1 – Fire!”

Impact: The Importance of ETBs in FFTCG

So there’s been a tonne of discussion around Vayne recently on all the groups and in various channels, about how half of the game thinks he’s awesome, and half of the community thinks he’s room temperature trash. I’m firmly in the latter, and I wanted to give you guys a bit of insight on how I evaluate cards so you can understand why I think the new Vayne isn’t very good. When I talk about cards (IRL at least) I tend to talk about ‘Impact’ – which is basically a short term for ‘how much does this card affect the game-state before it dies,’ and usually cards with good ETB (enter the battlefield) effects have higher levels of Impact than ones that don’t. High-Impact cards have their value front-loaded into their on-play ability, so that even if they die virtually instantly, you don’t really care – this is important because going into a competitive tournament you should be prepared for literally the worst version of everything to happen, you want your deck to be consistent, and so that you never fall into the ‘I lost because I didn’t get set up’ mindset. Good decks can still go ham even under some degree of disruption.

For the purposes of this article, I’m only going to look at forwards, as good value backups are much more agreed-upon by the community-at-large, and also there’s less ways to mess with them in the game currently.

More after the jump. Continue reading “Impact: The Importance of ETBs in FFTCG”

Cid Aulstyne: Oh my god why

Okay so first off let me preface this by saying this is in no way a whining post about Ice getting good cards – I’m happy to see elements get better as it stops the game from stagnating. Spoiler came from JFB over at his twitch channel YehoseraTheHat – please check him out if you want to see iterative changes on decks & plenty of testing with some good explained reasoning all in real time. Good channel.

But at the same time, why does this Cid Aulstyne cost less than the new Irvine???

Right, anyway, let’s have a look at this one.

Cid Aulstyne

So Ice has always been super-tight on good 3 costs, with the deck historically wanting to run Duke Larg, Mog (XIII-2), Edward, and Gestahlian Empire Cid (I did not spell this right first time) as well as probably stuff like Devout or Snow at 4 cost if you want to put a timer on the game or build towards a big-boy Nidhogg/Sephiroth+Rinoa play.

But I don’t see a deck you don’t run this in. Most decks are going to try and hold on to 2-3 cards in a normal gamestate, unless they’re massively advantage based like Mono Water currently is. It can Dull/Freeze or Kill off of EX, and is a much easier curve play to slam down compared to his 5-cost version. It is also less punishing if your opponent wants to turn around and draw in response to the effect, as you’ll still get the Dull/Freeze which might let you go for game.

The gross thing with this card though, is that because you’re obviously not running forward Cid Aulstyne with this card, you run Opus 6 Kuja in that slot instead, which allows you to free up the slot to play another one if these basically whenever you want to. Finding space in the backup line might be tough, but this card is too good not to run. I’m not saying I wish it was a red card, but I am heavily implying it. In Ice/Earth (an extremely popular deck right now), you can even combo this card with the new Vincent to clear the backup out and deal a hefty 8k to a dull forward? And let’s be real here, keeping something dull in Ice is not hard at all, so I wouldn’t be shocked to see this card quickly become a mainstay in Ice/Earth and Mono Ice decks for a few sets, at least.

Ice/Wind is also really looking like it could be a thing next set, and this deck plays into that perfectly also, being a prime Miounne target, and the extra card you draw will likely enable the instant replay of this card, leading to it being used for some really heavy swing turns, or at the least, a couple of Dull/Freezes.

Absolutely love this card, I’m pretty confident it’s among the best spoilers we’ve had for Opus IX so far.

What do you think? Are there any other bits that it combos with?

Esufer

Opus VIII Set Review Pt. 7 – Light & Dark

Let’s have a look at the last 4 cards of a set, that hardly warrants its own article because let’s be realistic, it’s 4 cards.

Light and Dark Cards are historically extremely impactful, so let’s have a look and see if that is the case in Opus VIII.

Continue reading “Opus VIII Set Review Pt. 7 – Light & Dark”

Opus VIII Set Review Pt.6 – Earth

Hi guys – time to start rounding off my coverage of Opus VIII with the last major review of the set – earth. Perhaps I should have done earth earlier, to get some good groundwork down?

I’ve had a couple of people voice concerns that I’ve missed the boat or taken too long with the Opus VIII set review series, and while I’m thankful for any and all feedback, I just wanted to take a moment to address this & say that the reason that my reviews have come out significantly later than other content creators was that I didn’t want to make snap judgments about any cards, and I also wanted to make sure I’d had a chance to play all the cards in the set before making a judgement. Regardless, I will try and be a bit quicker for next set, if time allows. The last thing I want to do is to provide any rushed content or anything I wouldn’t consider up to par.

Less tarrying though, let’s get on with it!

Continue reading “Opus VIII Set Review Pt.6 – Earth”