Opus VIII Set Review Pt.6 – Earth

Hi guys – time to start rounding off my coverage of Opus VIII with the last major review of the set – earth. Perhaps I should have done earth earlier, to get some good groundwork down?

I’ve had a couple of people voice concerns that I’ve missed the boat or taken too long with the Opus VIII set review series, and while I’m thankful for any and all feedback, I just wanted to take a moment to address this & say that the reason that my reviews have come out significantly later than other content creators was that I didn’t want to make snap judgments about any cards, and I also wanted to make sure I’d had a chance to play all the cards in the set before making a judgement. Regardless, I will try and be a bit quicker for next set, if time allows. The last thing I want to do is to provide any rushed content or anything I wouldn’t consider up to par.

Less tarrying though, let’s get on with it!

Continue reading “Opus VIII Set Review Pt.6 – Earth”

Opus VIII Set Review Pt.5 – Ice

It’s a pretty warm day today, let’s cool off by looking at some Ice cards. After this, we’ve only got Earth and Light & Dark to look at, and I plan to do those sometime next weekend (or over the weekend depending on how things pan out!)

Let’s go!

Continue reading “Opus VIII Set Review Pt.5 – Ice”

Opus VII Full Set Review

So, I’ve been pretty quiet recently due to the Opus VII launch and trying out a tonne of brews myself – hopefully other content creators have managed to keep you occupied while I’ve been absent! I figured it was time to get the ball rolling again with a full set review of Opus VII – I wanted to leave it a little while to see the set in it’s entirety rather than jumping the gun to get a legends review out early (because holy shit, I was so so so wrong about Minfilia last time..)

This is going to be a fairly long article, so pop the kettle on and let’s get into it. I’m just gonna be writing a short bit about each card, and I won’t be putting a rating against them as I feel they’re pretty arbitrary.

Continue reading “Opus VII Full Set Review”

Thanks for 10k! More chapters cards!

Before I get stuck into this article (that was originally intended to be 10 but I think has ended up as a few more?) I just wanted to say thanks to all you guys for 10,000 visits to midgar.blog! I’ve only been running this a couple of months, and it’s my first time producing any content like this, and I’m glad that people want to read it. I thought I’d knock out an extra Chapters-centric article to say thanks, as the last one seemed pretty popular!

Continue reading “Thanks for 10k! More chapters cards!”

Card of the Week #1 – Thordan VII

Here’s our first card of the week article! The card we’ll be looking at today is Thordan VII from Opus VI.

Note: Card of the Week is *meant* to be on wednesdays, but someone got sidetracked and didn’t get the article done in time.

Thordan VII Opus 6

Thordan VII is a 5-cost searcher that can literally search for any other card in the game with no additional costs or caveats, and is based on arguably one of the most forgettable villains in FFXIV’s history (Nidhogg was way cooler).

First off the bat, a 5-cost searching for anything theoretically makes him a soft 3-cost. If you can manage to break him after you’ve played him, you’re looking at another 2 CP gain, making him a soft 1-cost if you can resolve both of his effects. Really powerful for a backup that has allowed you to sculpt your hand by getting a card of your choice from your deck, and allowed you to draw one.

The fact that he’s also an EX burst is what sets him apart from the other searchers (such as Merlwyb in the same element, or Mog (Mobius), who kinda costs the same but can be put down much earlier.)

I’d personally be open to running multiple copies of this guy for the EX burst, and he can also search himself, if you felt so inclined, although I can’t really think of a time you’d want to do this unless you were planning on immediately breaking him with something like Firion, Mystic, Delita or the ultimate big boi Feral Chaos.

I want there to be a setup with Caetuna from Opus V, but that’s definitely in the realm of things you can do rather than things you should do.

I’m expecting to see Thordan crop up in certain decks this Opus that can capitalize on his second effect, I don’t see him seeing too much play for just his first effect and EX, but he’s still solid even then. EX searchers are just solid.

Plus he looks like Shiva from Heavensward in a really bad disguise.

I’m rating Thordan VII a Forgettable Villian out of 10.

Opus VI Legends Review


Synergises really well with Water, but pigeonholes you towards playing Water/Fire (or tri-colour). Obvious synergies are Ovelia and the Knights that water brings with it (Steiner and Beatrix being a good pair) as well as Claidie in the event that anything does actually get dulled. Also provides breaks in his Round Edge ability which is something water and fire does not have many of. He’s a solid card, but his merits come from the things that work with him rather than the card himself. He’s certainly not the best legend in the set, and he’s definitely not the worst. Plus there’s loads of Garlands already released, so if you want to spam his S abilities, you could. If that’s what you wanted to do.

19 (1)

I scoffed at Firion first of all, but I’ve grown much more fond of him as more of Opus VI got revealed. Another card I think would work best in Fire/Water (paired with Guy), although he’s feasible in Fire/Wind as well, if you really commit to the FFII/Rebel theme. He’s also a really great way to clear out backups that you may want to get off the field (Opus VI’s Thordan VII being the example that immediately leaps to mind), and a potential 2cp 9k with Haste, First Strike and Brave could steal games. I think he’s a good pick for one of the FFII legendaries, and the art is awesome too.


…It feels like Ice didn’t really need this? I mean, he’s a good card, great card, nice EX burst & a cool (badumtish) effect, but the mono ice lineup is reasonably cramped already. Dull and Freeze off of an auto ability is incredibly potent (as seen on everyone’s favourite Ice 4 cost), and you probably won’t resolve the second effect too much unless you’re lining up a second 1 cost Edward play or a second Jihl Nabaat for more freeze, but you’re looking at quite a bit of lost CP to replay those backups again. The EX burst on top of all this is just the ‘icing’ on the cake. Groan.


Rinoa’s great. She had some fun tricks in pre-release play (replaying Kiros for an instant haste, brave, first strike 9k, or re-playing Nidhogg) but I think Rinoa is one of the cards that will only get better as the game progresses. She essentially has a more flexible & quicker version of Opus 3 Time Mage‘s effect, and if you combine her with Tama to play her from your hand in your opponents turn, you could really catch your opponent off guard. Time Mage had some good applications but was expensive and slow, Rinoa is a faster, cheaper Time Mage that can stab people. And you can revive her with things like Devout, as well. I can’t wait to see what people do with this card as sets go forward, I think the most immediate applications we see will be in Mono Ice, with Rinoa re-playing things like Genesis, Orphan, Cid Raines, or any of the discard forwards. Best card in the set for potential.


Famously errata’d before release, and with good reason. If it wasn’t fixed so that the re-activation could only be applied to Wind forwards, we would be looking at some extremely bad Gesper-based times. There’s still combo opportunity available, but it requires a bit more setup to do. I think Zidane will find a home in most Ice/Wind decks, perhaps we’ll see a resurgence in Nathan Perez Starve style decks thanks to Zidane? If you get Zidane, Genesis and Locke all on the field all attacking, it’s pretty much game over for your opponent.


I am not thrilled with Maria. The art is nice, and the second effect could have some applications in Wind/Lightning decks, but I think she suffers most from being called Maria. And getting super-countered by Emperor. She may possibly have some application in title series decks, but I don’t really like this card too much.


I pulled this in pre-release and immediately traded it for a Garland. I think this was a bit of a weird choice for a Legend slot in earth. It’s basically a less good Miner. You’ll end up with this stuck in play if you can’t break a Light Character or Dark Character (although there is the very niche application you might blow up a Cosmos or Chaos with it) unlike Miner which you can break to pick up a forward from the break zone, as well as the ability to play multiple Miners at once. 9 times out of 10, if you play this Minfilia, it’s gonna stay in play and you’ve just picked up a couple of backups. She also doesn’t beat out Shantotto for the high cost Earth backup slot. The ability to pickup characters rather than backups is a plus, but at the end of the day I’d say it’s a one-of at most. I’m totally happy to be proven wrong!


Leo’s fun! He enables a lot of weird decks to work if you can get him out and bulked up, but if he isn’t buffed up by his effect he is going to die hilariously quickly. He can be played in a Golbez deck (and could be played off of Golbez if only he was 2 cost) to make playing all your different colours a lot easier. Not a whole lot to say about this card, he’s just a good include if you’re building any strange rainbow decks.


As a mono lightning player I’m hilariously biased towards Estinien & Seifer, and I could see Estinien being a really big hitter this opus if he isn’t immediately dealt with by your opponent. Most of the time, your opponent isn’t going to block him, and you can restand him to either attack again or simply leave a blocker up – if you resolve 2 of Estinien’s attacks a turn, you’re putting your opponent on a really short timer. One thing to note though is, he will probably get wrecked by Ashe + Rasler + a combat trick, which is certainly something to keep an eye out for.


Seifer has a really similar ability to Opus 1 Legendary Squall, except in this case bad things happen to your opponent even if they don’t block him. He gets Haste from Raijin, and First Strike from Fujin, and if his effect resolves, it can make it a lot easier to burn things down with cards like Al-Cid or Opus VI Ramuh. Cool card, made better by his backups. I only wish Fujin had been lightning too!


Oh boy. When they released a second Minwu, they needed to release one with a beast of an effect so that people might actually replace the Opus 1 backup Minwu. If his search effect hits, he’s a soft 2 cost with 7k attack power, which is good in itself, but when you attack it opens up a whole world of kickpunching on your opponent. There are currently 66 different cards Minwu can cast for free when he declares an attack. Sixty-six. Some work strangely, or not at all (hello Cactuar), but some are insane. Prepare for Water decks throwing out 4 cost Odins, 4 cost Bahamuts, or their usual array of Leviathans and swinging for free attacks. Good card. Will only get better.


Another legend I pulled at pre-release and I wasn’t thrilled for it. Now, full disclosure I’m not a YRP player (which I assume stands for Yang, Raubahn, Prishe?) so there’s not much in this card for me. Her first effect(s) are pretty nice in that it effectly lowers her cost by allowing you to play a second gullwing forward or search for a second gullwing forward upon playing her, which puts her not too far away from starter deck Ace in that regard (a card I have played and enjoyed playing). You could potentially play Opus 1 Paine off of her effect to recoup some (a lot) of the CP you spent playing Yuna, which is nice. Her second effect is mainly where I take issue with her, her costs seem a bit high and specific for the purpose. 1 cost is fine, activating a forward is great, gaining +1000 is a pretty nice combat trick. Removing 3 summons from the break zone from the game is a bit pants. With the majority of decks running 7-10 summons, you’re realistically gonna resolve this once or maybe twice, and even then you will have needed to have gotten a lot of stuff into your break zone to do so. Looks nuts in foil though.


This one’s easily going to win the “Opus VI award for hilarious mispronunciations.” The first effect is potentially really powerful, and could win you the game. If it backfires though, it could put you really behind with the self-mill of 5 cards. If someone plays this towards the end of the game you can just turtle and let them lose by deckout. The second effect is probably the one people will go for the majority of the time, as it makes Big H a 4 cost 9k. Nice. The last effect will likely be good in the future, but isn’t incredibly relevant right now, as recursion is not as prevalent as it is in other games.


I realise I have an objectively wrong opinion on this card, but I love this card and I want to see it grow up healthy. 9 cost seems a bit high at first glance, but his two effects make up for it, especially in the way they are worded. With how the effects are worded, even if one effect can’t be activated or would fizzle, the other will still resolve. Removing a forward is great. Removing a random card from the opponents hand will either force them to panic spaff their hand or will just remove something. Either is good for you. Also if your opponent ever activates Chaos, Walker of the Wheel against you, you are legally obligated to airhorn as you play Nidhogg for free off of it. One of my favourite cards from previous sets was Raiden, this is a Raiden that can stab people. I love it. I am biased.

So that’s the legends done.
I’m gonna go pass out from the heat.