Opus IX Exclusive Spoiler – Bomb!

Hey guys, Opus IX is almost upon us, and I’m here to show you all an EXPLOSIVE new spoiler that I think could see some niche plays and really BLOW UP some fields. Even though I’m usually pretty late into community spoiler season, I like to think I always go out with a BANG.

Okay I’ve run out of puns, it’s Bomb.

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So Bomb’s pretty interesting, in that in your opponent’s turn he’s not actually a forward, and reverts back to being a monster – this is pretty significant as it means you don’t have to worry about him being efficiently removed by an etb ability of your opponent, and they’re probably either going to have to waste spot monster removal on him, or they’re going to have to use a summon on him, either doesn’t sound like great value for your opponent. We’ve seen this “forward during your turn” effect already on the spoiled Tonberry and Goblin cards, it seems like it might be the monster gimmick for this set – I certainly think it’s one of the more playable gimmicks monsters have had so far (please give us ones we can tap for CP I’m sure it would be balanced).

I think this guy could see play in quite a few decks, as it gives fire something that genuinely just straight up survives Fina/Valefor/Chelinka/Alhanalem onslaughts, and something that survives Shantotto. With him being a forward straight away there’s no waiting around to get value off of him like Varuna, he’s good to go straight away, and being a forward can contribute to things like Firion as soon as he enters the field.

Being element Crystal Hunt is really interesting, are we going to see Square Enix branching out into more niche properties to introduce truly new cards to the game? If that’s the case, don’t forget that the Mana series started out as a Final Fantasy game in the West 😉 – Chapters even went to far as to have a Parasite Eve card!

I can see myself definitely giving Bomb a go, especially as he’s somewhat nice vs Veritas’ on death effect, and could even be usable to enable some field wipes in some kind of Fire Monster deck that’s really heavy on Bombs, alongside the new Ifrita we have coming in this set. I know there’s a fire monster deck floating around Australia that would probably love this card – If you have enough Ifrits in your break zone, you can use Ifrita to both break your own Bomb and deal 3k to board, then deal 2k to board with Bomb’s on-death effect, and then follow up with Royal Ripeness to pull off an 8k fieldwipe! Or even combine this with the Bomb from Opus VII to go even further beyond! We can also use this to threaten up a follow up from the newly revealed Chaos (MOBIUS), to follow up with another 5k across the field if they end up blocking Bomb! I think Mono Fire monsters based around boardwipes could certainly be a viable deck, even if it’s not a cutting-edge meta deck. It still doesn’t really let fire get past Y’shtola, though..

One thing that’s worth noting though, and I know I will get asked this a lot, is that Bomb’s on-death effect does NOT work with Iroha, she can only boost things that are on the field at the time. Manasvin Warmech works, though, so go mad with that.

I think the on-death effect is certainly an odd one as you’re literally never blocking with this card, but it does have it’s uses and can help you be the aggressor to threaten “if you block my Bomb, I will blow your entire field”. I’m certainly expecting there to be a fire deck with Ifrita, Ifrits, Fritt, Royal Ripeness and a ridiculous amount of Bombs. Historically whenever I’ve used Bomb cards, I’ve used it in tandem with Blade Beam on Opus IV Cloud for really economical fieldwipes.

If you can make him die in your turn, you can also then activate Opus IX’s Shadow to do another 8k to something?

Do be aware that he does deal 2000 damage to ALL forwards though, so pay attention to that if you’re worried about losing your own things or your opponent pushing back with multiple Valefors/Alhanalem activations on your turn.

Bomb’s cool. I like the “only being a forward during your turn” mechanic we’ve seen in a couple of places now, and it’s certainly nice to see new card mechanics as we move forward throughout the game. Hoping this one sees play, if not just in limited! I’m also very interested to see if Crystal Hunt ends up being a full blown category, or if it ends up being like ‘Special’ and ‘Theatrhythm’.

Thanks for reading, Opus IX is just around the corner now!

Esufer

Opus VIII Exclusive spoiler – Basilisk!

It’s that time of year again!

So I’ve been wanting to talk about this to people for quite a while, I got given this quite some time ago and I think it’s gonna actually see a fair bit of play in certain decks. My exclusive spoiler for Opus VIII is Basilisk!

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Straight away, Basilisk has some really good synergy with stuff we’ve seen already. He’s searchable off of Mira, Umaro, Kefka, Goblin and Steiner, the latter of which also enables Steiner’s 1k buff to himself due to Basilisk counting as a IX character.

I think we’ll see some play with this card in a Wind/Water monsters deck, using Mira to cycle Basilisk effectively (ideally you don’t want to be paying that 5 cost to get him out every time you can,) and I think his effect is made for that perfectly. The 4k ping isn’t insubstantial these days, and can stretch up for that magic 7k if paired with the commonly played Valefor, or on it’s own can easily dispatch a Viking or Leika, or even something like a Laswell, if you fancied instantly blowing him up.

He can be used as instant removal by popping his action ability against the target that you just dropped 4k on, or you can disincentive attacking by leaving this on board as a thread – being able to break a damaged forward simply by putting this in the break zone is pretty spooky, especially as if you have Mira in play you can replace it instantly (and then smack something for 4k, and break that too if you feel so inclined).

I can really see Basilisk being used for a lot of combo plays, which is what wind/water (or maybe even just wind) plays into anyway, with Valefor, Alhanalem and even pings from Yuri or Chelinka allowing you to take out two forwards with this card comfortably. Play Chelinka, follow up with this, and you’ve smacked everything on the board for 2k and something else for another 4k, and then you have the action ability to break any forward of your choice. For a common, I think this card is extremely good, and depending on what IX cards we see this set could end up being even better than what I’ve written about at time of writing. You could even use it with Fusoya if you’re one of those people. Spot removal off of Wol‘s auto ability! There’s a lot of applications for this card, and I think it’s certainly worth the 5CP it costs to play if used effectively. Ideally aim to always get 2 kills off of this card unless it’s super vital that whatever you ping for 4k dies instantly. At worst it’s a more flexible opus 1 Odin for 1 additional cost (or a cheaper opus 1 7 cost Odin depending on how you look at it), at best it’s a really nice combo piece that can slot into a lot of decks with X/Wind being extremely popular right now.

This could also be used in Lightning Wind to play with effects like Ramuh, as well? I’m sure you guys will think of plenty of creative ways to use this one, it’s certainly a bit more exciting than my last spoiler!

Thanks for reading,

Esufer

Card of the Week: Kolka!

It’s my Opus VII community spoiler!

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Checking out Kolka at a glance, he’s a straight up faster version of Mog (MOBIUS), and gives you a bit of name variance if you need it for your backup line, with the downside of not being able to self-break to clear up backup space.

To his advantage, Kolka can search a staggering amount of good cards, Earth is an element renowned for having sturdy, powerful forwards (Cecil, Dadaluma and Wol spring to mind immediately, but you can also search for things like PSICOM Enforcer or Raubahn if you need to toolbox removal. You could even search out the new Noctis to turn the game around when you’re on 6 points of damage!)

As he’s a searcher, there’s not a huge amount to write about him, as his real strength comes from what he can search rather than what he does himself. As I do with Merlwyb in Mono Water & Ysayle in Mono Ice, I’d tentatively try Kolka as a 1-of just to bring the consistency of your deck up a bit, especially as he’s a soft 2 CP card, which doesn’t even make him that bad to play early.

I’m rating him a “Blow an Airhorn and search Dadaluma” out of 10.